
Some have have a certain effect at the beginning of a combat round, like Arachnid Horde or Great Healing Showers. They can for example give bonuses to your units( Mass Bless), or debuff the enemy's ( Mass Curse). All of these get boosted by Storm Magic.Ĭombat Enchantments will affect the entire battlefield for the time that they are active. These directly deal an amount of damage to one or more enemy units, examples are Fireball or Earthquake. Some Spells are cast in combat, usually to directly aid in the destruction of hostile units, or to preserve your own.Īlso known as Instants Spells. Lastly, there are some spells available to everyone, known as Avatar Spells, noted at the bottom of this page.įor more on casting mechanics, see Spellcasting. These are listed on the Miscellaneous Spells page. There are also some Secret spells, which cannot be researched, but can be obtained by other means, such as Treasure Sites or Empire Quests. It excludes the spell casting skills like File:Divine Channeling.png Divine Channeling which have lower costs.Īll Spells are listed on their respective pages of Origin - those specific to Classes or Specializations are listed on their specific pages.

The table below lists typical research costs by skill tier. There are three primary types of skills that can be researched: Combat Spells, Strategic Spells, and Empire Upgrades.

The research value of the skill is proportional to its tier level, which depends on its strength and benefit. Research can either be in the form of a passive ability or adding a new spell or unit you may construct or cast.Įach skill has a set amount of research points that is required to be produced to gain its benefits. Each city will generate a different amount of research, and research buildings such as a Laboratory will increase the amount of research each city produces. Research will be generated over time for every city you have. Research is one of the key parts of the game.
